![]() ![]() If I use the admin console to change to another map, the mutator will enable and the ISMC mod will work properly. ![]() But here's the part I really don't understand. However, when the match ends and the vote screen appears, anything selected (vanilla map or modded) will start the next round without the ISMCarmory_legacy mutator, which leaves us playing with just vanilla weapons. ![]() This configuration starts the server on the mod-added map Prison with the ISMC gamemode mutator enabled. InsurgencyServer.exe Farmhouse?Scenario=Scenario_Farmhouse_Checkpoint_Security?MaxPlayers=4?password=? -Port=27015 -QueryPort=27016 -Rcon -RconPassword= -RconListenPort=27017 -AdminList=Admins -log -hostname= -mutators=ISMCarmory_legacy -GSLTToken= -GameStats -GameStatsToken= -Mods ModDownloadTravelTo=Prison?Scenario=Scenario_Prison_Checkpoint_Security?Lighting=Day?mutators=ISMCarmory_legacy Here's my current startup batch file commands: But I'm having a bit of a problem with it. After tinkering a bit, I decided to install the ISMC mod and add a few new maps to the rotation. So I've recently set up my own server running from my home network for Sandstorm coop with my friends. ![]()
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